----------------------------------NPC Variables--------------------------------------
NPC.MobID = 0902
NPC.Name = "Hulk Hogan"

NPC.EngageSounds = {
	Sound("devin/blackbetty/npc/demon/engage.wav")
}
NPC.DeathSounds = {
	Sound("devin/blackbetty/npc/demon/die1.wav"),
}
NPC.SwingSounds = {
	Sound("devin/blackbetty/npc/demon/attack1.wav"),
	Sound("devin/blackbetty/npc/demon/attack2.wav"),
}
NPC.AttackSounds = {
	Sound("devin/blackbetty/player/body_impact/body_medium_impact_hard1.wav"),
	Sound("devin/blackbetty/player/body_impact/body_medium_impact_hard2.wav"),
	Sound("devin/blackbetty/player/body_impact/body_medium_impact_hard3.wav"),
	Sound("devin/blackbetty/player/body_impact/body_medium_impact_hard4.wav"),
	Sound("devin/blackbetty/player/body_impact/body_medium_impact_hard5.wav"),
	Sound("devin/blackbetty/player/body_impact/body_medium_impact_hard6.wav")
}

NPC.MinDamage = 10
NPC.MaxDamage = 20
NPC.AttackSpeed = 3
NPC.AggroRadius = 256
NPC.Vendor = false
NPC.Aggressive = true
NPC.Defensive = false
NPC.SpellCaster = false
NPC.Model = "models/hogan.mdl"
NPC.Faction = 0
NPC.HealthMax = 100
NPC.MainWeapon = ""
NPC.OffWeapon = ""
NPC.Scale = 0.9
NPC.Speed = 220

NPC.IdleAnim = ACT_HL2MP_IDLE_FIST
NPC.RunAnim = ACT_HL2MP_RUN_FIST
NPC.WalkAnim = ACT_HL2MP_WALK_FIST
NPC.AttackAnim = ACT_HL2MP_GESTURE_RANGE_ATTACK_FIST


---------------------------------------------------------------------------------------

